Destiny’s Choice
Team: Kitchen Sync
Role: Lead Programmer
Game Engine: Unity
Programming Language: C#
Project Description
Project Status: In Development
Detective Rupert Hawke has a perfect record—except for the case that cost him everything. Now, as retirement approaches, the weight of this unsolved case is heavier than ever. With one final chance to crack the case, Hawke faces a haunting question: what else is he willing to sacrifice to bring his nemesis to justice?
My Experience
January 2025 - Present
As my first game project out of school, it has been an honor to serve as a lead programmer for this project, utilizing my high degree of Unity and C# knowledge to drive the technical aspects of the game. I’ve relied heavily on my proclivity toward and skill with object-oriented programming and various design patterns to create tools, bring mechanics to life, and collaborate with other departments in a collective effort to produce a game that the whole team is proud of.
I regularly decide on direction and priority for the programming aspects of the project, implementing scrum, sprint, and agile, and Kanban methodologies to do so in an organized fashion. This includes planning for and delivering on milestones in an effort to keep the project on-schedule.
Occasionally, I provide input on narrative and design choices from both technical and creative standpoints.
Skills: C#, Unity, Scrum, Sprint, Leadership, 3D Development, OOP, Git, Tools