5 Video Game Things I Learned | 2026 September 5 - September 11
Industry, Five Things Brandon Pero Industry, Five Things Brandon Pero

5 Video Game Things I Learned | 2026 September 5 - September 11

Kojima Productions is taking their upcoming game PHYSINT over to XBOX after PlayStation dropped it from their portfolio. I catch up on some Gamescom 2026 news that I missed. The GTA VI extended gameplay reveal seems to have gone quite well for Netflix. Don’t Nod is in trouble. Geoff Keighley and Mark Cerny work together to bring money to young game developers with great visions.

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5 Video Game Things I Learned | 2026 August 29 - September 4
Industry, Five Things Brandon Pero Industry, Five Things Brandon Pero

5 Video Game Things I Learned | 2026 August 29 - September 4

The team behind the game Peak has started its own publishing company. We need more game investment companies like these considering that video game executives are more abundantly referring to the current state of the games industry as a “crash”. This crash has swallowed up successful teams like the one behind Star Wars Zero Company. PlayStation customer service representatives are getting harassed by brain-dead customers, and I learned a little something about the Nintendo 3DS.

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5 Video Game Things I Learned | 2026 August 22 - August 28
Industry, Five Things Brandon Pero Industry, Five Things Brandon Pero

5 Video Game Things I Learned | 2026 August 22 - August 28

The GTA VI extended gameplay reveal dropped this week, and it left me even more impressed and excited for what’s to come. XBOX left me on the other side of impressed with their shady business tactics. I talk about Schell Games layoffs, and I go over some games I’m excited for from Gamescom Opening Night Live. I also started playing Star Wars Zero Company.

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5 Video Game Things I Learned | 2026 June 20 - June 26
Industry, Five Things Brandon Pero Industry, Five Things Brandon Pero

5 Video Game Things I Learned | 2026 June 20 - June 26

Global video game revenue has grown well past previous projections, surpassing $200 billion in 2025. However, the ability for the industry to maintain this growth in the future is questionable with outrageous prices across the board. In the midst of this uncertainty, I found out equally exciting and intriguing things about games old and new this week.

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