5 Video Game Things I Learned | 2026 September 5 - September 11
Kojima Productions is taking their upcoming game PHYSINT over to XBOX after PlayStation dropped it from their portfolio. I catch up on some Gamescom 2026 news that I missed. The GTA VI extended gameplay reveal seems to have gone quite well for Netflix. Don’t Nod is in trouble. Geoff Keighley and Mark Cerny work together to bring money to young game developers with great visions.
5 Video Game Things I Learned | 2026 August 8 - August 14
Saber Interactive falls of a reputational cliff with Netflix tumbling shortly after. 4J Studios, developers of Reforj, come up with the revolutionary Rixel that’s meant to replace the pixel. I also find out some quirky things about Steam festivals and GTA VI preorders.
Netflix Will Not Survive the Video Game Industry
Netflix shut down two more first-party video game studios: Night School Studio and Moonloot. Is the writing on the wall? I don’t think so. The gaming industry has eaten Netflix alive as it realizes why subscription services in the video game industry are so difficult to maintain.
5 Video Game Things I Learned | 2026 August 1 - August 7
Netflix tries to enter the big leagues by teaming up with GTA VI and Unity. Electronic Arts and Devolver Digital both touch on news related to company privatization, and Q2 2026 reports shed light on some high highs for Unity and low lows for Roblox.
5 Video Game Things I Learned | 2026 June 20 - June 26
Global video game revenue has grown well past previous projections, surpassing $200 billion in 2025. However, the ability for the industry to maintain this growth in the future is questionable with outrageous prices across the board. In the midst of this uncertainty, I found out equally exciting and intriguing things about games old and new this week.