5 Video Game Things I Learned | 2026 September 26 - October 2
Industry, Five Things Brandon Pero Industry, Five Things Brandon Pero

5 Video Game Things I Learned | 2026 September 26 - October 2

I come into this week playing catchup as I familiarize myself with the rise of the game Big Walk. I then learn about what Naughty Dog has coming up with The Last of Us, Uncharted, and their upcoming game Intergalactic: The Heretic Prophet. Some industry fish to fry with PlayStation’s crusade against physical media and Steam’s pursuit of game discoverability. I cap it off with a look at the best video game companies to work for in the UK this year.

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5 Video Game Things I Learned | 2026 September 12 - September 18
Industry, Five Things Brandon Pero Industry, Five Things Brandon Pero

5 Video Game Things I Learned | 2026 September 12 - September 18

Valve announced outrageous prices for their upcoming Steam Frame VR headset. The developer of MindsEye, Build a Rocket Boy, finally shuts down. The EU could be getting a new law making battle passes illegal to protect kids, such as a 9-year-old who ruined his father financially… or did he? Prices for XBOX Game Pass and similar services also seem to be getting too high for some.

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5 Video Game Things I Learned | 2026 September 5 - September 11
Industry, Five Things Brandon Pero Industry, Five Things Brandon Pero

5 Video Game Things I Learned | 2026 September 5 - September 11

Kojima Productions is taking their upcoming game PHYSINT over to XBOX after PlayStation dropped it from their portfolio. I catch up on some Gamescom 2026 news that I missed. The GTA VI extended gameplay reveal seems to have gone quite well for Netflix. Don’t Nod is in trouble. Geoff Keighley and Mark Cerny work together to bring money to young game developers with great visions.

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5 Video Game Things I Learned | 2026 August 29 - September 4
Industry, Five Things Brandon Pero Industry, Five Things Brandon Pero

5 Video Game Things I Learned | 2026 August 29 - September 4

The team behind the game Peak has started its own publishing company. We need more game investment companies like these considering that video game executives are more abundantly referring to the current state of the games industry as a “crash”. This crash has swallowed up successful teams like the one behind Star Wars Zero Company. PlayStation customer service representatives are getting harassed by brain-dead customers, and I learned a little something about the Nintendo 3DS.

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